Switch AT

The 2011 World Report On Disability indicated that approximately 95 million children worldwide had a disability (13 million of those with a severe disability) and that number would continue to rise. If you have a child with a disability, you may often face a challenge in finding devices that meet his or her unique cognitive and physical needs. When connected to other devices, your child can use switches to operate the devices instead of using their standard controls, which may be difficult or impossible for her or him to use.

AT For Video Gaming

You might dismiss video gaming as a pointless pastime for kids, but contrary to what you might assume, the average age of gamers, or those who play video games, is 31 (Lofgren, 2015). According to comScore, Inc., more than 1.2 billion people play video games worldwide. According to an international online survey, 20.5% of gamers who play casual video games have a physical, mental, or developmental disability - that’s more than one in every five.

Socially Assistive Robots

According to the World Health Organization, 450 million people worldwide are currently affected by mental health conditions, and one in four people ultimately will be in their lifetime. Companionship has been shown to help alleviate many types of mental health conditions and discourage health-damaging behaviors. However, finding companionship may be difficult, especially if you are managing a mental health condition. That’s one of the reasons why many researchers and manufacturers have been developing socially assistive robots (SARs) over the past decade.

AT for Individuals Who are Deaf-Blind

Estimates suggest that the total population of individuals who are deaf-blind to be somewhere between 40,000 to upwards of 70,000. There is much variety in functional ability among those identified as deaf-blind. For example, some individuals may have enough vision to be able to move about in their environment and even read large print. Others may have enough hearing to recognize familiar sounds, or understand speech.

Thinking About Creating an AT Device? Then You Should Know This

Are you thinking about creating an Assistive Technology (AT) device? Consider familiarizing yourself with intellectual property rights and the patent process before developing your marketing plan. A patent is a legal protection that grants its holder “the right to exclude others from making, using, offering for sale or selling” the invention. The United States Patent and Trademark Office (USPTO) determine which inventions become patented.


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